Resource sheets are designed to allow either players or GMs the ability to keep track of a large amount of related information on sheets of standard sized paper. There are several different types of resource sheets.
Character sheets are used to keep track of all of the information that relates to a player’s character. Companion Sheets are similar to character sheets, but track the traits of a character’s companion, such as a Wizard’s familiar or a Druid’s Animal Companion.
There are resource sheets that are designed to help the GM track important information as well. Settlement sheets, for example, allow the GM to track all the pertinent information for an important city or town in a campaign. Kingdom sheets allow the GM (or players) to keep track of entire kingdoms, and Army sheets allow both players and GMs to keep track of armies that can be used in the mass combat. There are two resources that are available at DriveThruRPG: the Supplemental Sheet Porfolio and the Wounds and Vigor Character Porfolio. These two resources are Pay What You Want. This means that you can download these files for free or you may contribute to amount amount to help us grow and expand.
While resource sheets keep track of vast amount of information, they can be cluttered. Resource Cards are the answer to this clutter.
The size of a standard poker card (3.5 in x 2.5 in), these cards are small enough to store easily and the perfect size to keep track of a single aspect of a character or town. Almost everything that pertains to the gaming experience can be stored on these cards.
The options for what players (and GMs for major NPCs) can do with these cards are near endless. There are currently two types of resource cards: Character Cards and GM Cards.
Character cards are designed to help players keep track of all the different options that their characters have available to them. There are cards that can be used to track ammunition, to hold all of the details of a magic weapon, each feat that a character has. In fact spellcasters can use the spell cards to generate spellbooks.
Many of these cards are tailored to a specific era of play but by no means are they exclusive to that era of play. It is the goal of CLG to have a card for every aspect of a character from class features and abilities to items and equipment. With these cards keeping track of your character's information and details. Like all of our products and resources, these cards can be found on the OneBookShelf family of websites.
The settlements, kingdoms, NPCs, encounters, villains, unique magical items, etc. for a given adventure, let alone an entire campaign, can be staggering. Keeping track of all information that a GM needs to have can be a daunting task. Like Character cards, GM cards are the answer to this problem. Cards exist that can be used to track the peritient information for any and every aspect of the adventure.